I had the opportunity to work on Rime, from Tequila Works thanks to G-Factory.
I was in charge of an interior house for the last scene of the game.
The aim was to have a clean and optimized scene based on the concept art of Tequila Works.
I made all the modeling (architecture / props) and texturing and assembled everything in Unreal Engine.
It was a real pleasure and such a rich professional experience to work on this beautiful game :)