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Assassin's Creed Odyssey : Atlantis - Royal Mountain

I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist.
I did the middle Island : Royal Mountain. Witch include the palace of Atlas and Poseidon.
My role was to shape the world and try to have the best composition for the player. From a sketch to a real 3D environnement.
I created the shapes of my region by designing the mountains and the buildings.
From macro to micro details.
I dressed every scenery with vegetations and assets.
Thanks to my level art team for the support :
Cedric Coathlem
Vincent Gros
Jonathan Leclerc
Maxime Larivière
Dominic Gladu-Despatis (Lead art)
Hugo Lamarre (architecture modeler)
Richard Jacob (Level Designer)